Its fun as it's easy to use and simple to chain. Realistic dribbling is how it must from Sunxuemei's blog

There's no NBA 2K Coins sizeups, and also the dribbling feels anything but smooth, it feels as though it's RNG. We are miles behind 16, 17, and even 19. The dribbling just feels as though it's a minimal ability gap, and all the greater skilled motions (18 half twist, walkback combos, etc) all look clunky and uncomfortable. Like in 19 or 17 the highest skill moves flowed, and it felt as though you had full control over your own player.

You can't have a substantial skill difference with sizeups a flick of the stick the match is going to do to you. Its fun as it's easy to use and simple to chain. Realistic dribbling is how it must go for a legitimate skill cap to come. The same as in real life the game has to be able to divide the Kyrie's in the Pat Bevs in relation to hitting that it has to do other than simply locking out animations for low ball control and just making high ball controller only have quicker dribbling.

A match with sizeups that automatically set the speed of a move will be a lot easier to use as opposed to a sport where you are required to make your own speed and use that to your benefit. The sport should separate the Kyries in the Klay Thompsons in relation to dribbling and 2k20 is a step in the ideal direction in regards to making players place their own pace with their moves.

Show me a combo and I'll believe it

As I said, demonstration was out for a day with brand new controls and default packages. I bet it's going to be better. It is impossible for combos to be better compared to 16 or 17 (the 2 best 2k matches ) when 1 I'm referring to it being smoother than 20, and 2 there has been no time to find shit yet.I'm not used to the shot meter nonetheless and I am not sure how viable Buy NBA 2K21 MT will actually be but it adds an interesting wrinkle. After bypassing 2k20 since I was burnt out on the show, I'm interested again.

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